Skyrim creation kit keywords. I was simply referring to the keywords on the Armor object itself. Skyrim creation kit keywords

 
 I was simply referring to the keywords on the Armor object itselfSkyrim creation kit keywords  1

bsa, Skyrim - Meshes. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". For the dialogue line to only appear on sleeping NPCs, Ive set conditions to. Once you have the Creation Kit up and working, you can open the esp and edit the stats for. Make sure to check the 'optional' flag and add the keyword to the alias. We would like to show you a description here but the site won’t allow us. Hello. Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet . 4. bsa Creation Kit을 실행하자마자 꺼지는(혹은 로딩이 지연되는) 오류가 있다. In the dump itself, the c++ runtime function fell into memset. dll and you should be good to go. Author. 1 Base Data 1. That's your list. Version Control is useful to modders because it can be used to merge the contents of ESP files into an ESM file. In the third episode of our Skyrim Creation Kit Tutorial Series, Ty Matthews explains and demonstrates how to add custom dialogue to any normal NPC in your m. Make sure you have amended the CreationKit. Skill Bonus: Each Race can have a starting skill bonus in up to seven skills. Endorsements. The body slots in the Armor and ArmorAddon determine where it gets worn, and what is displaces. Navigate to the 'Data' folder inside your main 'Skyrim' folder. 7 Visual Effects 1. Not used in Skyrim. bsa Creation Kit을 실행하자마자 꺼지는(혹은 로딩이 지연되는) 오류가 있다. I want the mod to make one NPC follow another NPC. These are condition functions like GetIsID, GetIsVoiceType, GetInFaction, and so on (conditions that affect default dialogue). These are in the container section of the Creation Kit. Each Keyword is an object defined in the CK. Attach the keywords to your armor or clothing. Ignore all of the errors, and save it. Started by maxarturo , 11 Mar 2021 keyword, mods dependency : 6 repliesThe Creation Kit will not parse phase conditions when filtering dialogue for an Actor or Voice Type, so you should avoid using condition functions that affect dialogue filtering in phase conditions. Each Keyword is an object defined in the CK. Use Condition: GetEvent. In the weapon window, attach the SilverSword script, and set it to use your new perk instead of SilverPerk. Dialogue with sleeping NPC - anybody made it work? - posted in Skyrim Creation Kit and Modders: Hey guys, Ive been trying to create a dialogue quest targeted to NPCs when they are sleeping - the idea being that the player wakes them up through dialogue. Repeat for each clothing item and save your plugin. Since the ESP's masters are sky rim. navigation search. Click Add to add the compiled script to the quest and set the properties. exe. Yeah I saw the Khajiit eyes on the Human model. The Elder Scrolls Online!Keywords are an engine feature introduced in Skyrim and continued in Fallout 4 and Fallout 76. Mods add so much to the existing game—they allow us to explore new lands, wear new clothing, wield new weapons, etc. Load doors link to another load door reference somewhere in the game. Back to Skyrim Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: help, creation kit, papyrus script Nexus Mods Game Forums → Game-specific Forums → F → Fallout 4 → Files → Fallout 4 Creation Kit and Modders →This script will add appropriate hybrid type/slot keywords to armor. SKSE utility plugin that allows modders to add keywords to weapons/armor/ammo/magic effects/potions/scrolls/locations/books, at startup. ID: The form's Editor ID. The Elder Scrolls V: Skyrim. Make a keyword property in the calling script. Explorer for now. Before, I tried using NPC Editor, but it didnt work (since I was making another . Click the install button. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons, and. agentspoon 10 years ago #1. It's the same tool used to build the game and puts the power to create new content in your hands - new quests, environments, characeters, dialogue, weapons, and. Yeah, basically. Glad you figured it out. 8 WorldObjects 4. ". CK doesnt want to admit that the Form script has the function GetName(). Papyrus Extender has 'AddKeywordToRef' and 'RemoveKeywordFromRef' functions. Did you set the . I would like to keep the Data folder empty and open the . 3. . Clothing is already treated as an armor item so all you have to do is find the item in the creation kit, open it, and change the armor value from 0 to whatever you want. Downpatcher: Unofficial Skyrim Special Edition Downgrade Patcher (Note that you can apparently now use FuzRohDoh again for AE since 09. esm folder. psc) and compile the script (Gameplay -> Compile Papyrus Scripts. 4 - Bethesda Wikis. Full: Displays full body. My quest stages progress perfectly, and the quest itself (side-quest) appears in the players Quest menu, however the area where the log entry. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting. aDisgruntledGiraffe • 4 yr. 1 Script Instantiation. You have to add a material keyword to your new item and you can do this easily with the Creation Kit. This Wiki is a community-run site that is a living help file where you'll find everything you need to use the Creation Kit and make mods for The Elder Scrolls V: Skyrim. Примечание: Если загружать одновременно 2-3 . 6 Target Conditions 1. An Enchantment is a collection of one or more effects (defined in the Effect List). Int AddSlotToMask (Int slotMask) Adds the specified slotmask to the armor and returns the new slot mask for the armor. ------------------------------------------------------------------------------------------------------Description--------------------------------------------. The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. esm file until it’s got an “x” next to it. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition! EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it. ago. If anything needs to be run as admin in order to function then that is an. The Creation Kit for Skyrim released for public use the same day this course was launched. Duplicate the target by selecting it and entering CTRL+D. Need help, Making a Power! - posted in Skyrim Creation Kit and Modders: Hello there, I am new to modding on the Skyrim Creation Kit, and I am currently developing a mod, and need some help on something: My mod is basically a power that lasts for 60 seconds / 1 minute. Question about custom Keywords in CK and performance - posted in Skyrim Mod Talk: Is there anything I should know about adding custom keywords to. Posted April 01, 2023. In game when crafting all items appear under the Misc. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting. 5 Cycle Through a List of Objects and Perform an Action on Each Object (FormLists)Add a new monster with Creation kit Tutorial please - posted in Skyrim Mod Troubleshooting: I would like a tutorial on how to add a new monster to skyrim using the Creation Kit (not interested in the uninformative basic official creation kit wiki tutorial). In the Furniture list, copy a cooking pot and give it the ID and name you want, such as SpecialPotionCauldron. It uses the same interface so you'll see: object created, how many, and which workbench. Install the Creation Kit from Steam. zEdit patch script, probably. As simple rename causes incompatibility. 14 Sep 2023. We would like to show you a description here but the site won’t allow us. ini. Keyword for the Studded category. . 439. exe is in the same folder as SkyrimSE. Add only the facegen data under the Skyrim. It can be launched through the Bethesda launcher. Because of that script it isn't able to fly, remove that script and he'll race through the walls of your cave. Generating LOD for SSE - posted in Skyrim Special Edition Creation Kit and Modders : This has, by far, been the biggest headache of the entire modding process. I can add or remove them via the click trigger, but they don't appear where the dummy markers are. Fantasy. TES5Edit will add the other mod as a parent to your modEach of these has their own list of races which they can be appended to. Variables and Properties are similar things, they both "hold" values and objects. 500 charges) in the CK, even though the actual weapon in-game has an infinite charge. Make a new Quest-Branch. close. We would like to show you a description here but the site won’t allow us. They often receive data (typically a Magnitude and/or Duration) from the Effect Item lists that can be found on those objects. 2) Open LOOT. items in the KWDA container. So no matter what, even on gog, the creation kit is needed for mod creators. To setup the Creation Kit, complete the following steps. 2. • 10 yr. Create a script on the dialogue option you wish to have start the audio file (This is easy just type "Utility. Start typing "Clothing" and you will get a list - select the appropriate ones. Open the quest in the Creation Kit and select the Scripts tab. Papyrus Extender has 'AddKeywordToRef' and 'RemoveKeywordFromRef' functions. This works so far but i want to add a keyword to the corpse of the guard so the option to loot appears only a first time when the player interacts with the corpse. Think of keywords as a way of categorizing things in the game. A GetItemCount on the formlist would return true if the player had at least one of anything on the given formlist. 5. You may need to rename the script to get the Properties window to work. This tutorials section is designed to. 8 Dual Casting 1. Creation Kit Help (Finding an Item) - posted in Skyrim Mod Talk: I am attempting to duplicate the dragonbane weapon (for its unique abilities) and change the damage, name, and other stats btu i cant find it in the weapons list. Install the Creation Kit from Steam. Unique DLs-- Total DLs--. (For now we will ignore the “auto” keyword. Skyrim Special Edition. Don't add the facegen data under the YourMod. Some of the eyes can get pretty weird when they're paired up with a model that they weren't intended for, though. 6 and I check Skyrim. Scroll down to find tempering recipies, such as TemperArmorEbonyBoots. Type: Whether this is a standard. Description. Forget about the crafting recipe entry. • 4 yr. some of the changes require you can peek at the Hearthfire homes in the. I'm trying to understand the basics of the Creation Kit for Skyrim Special Edition, and I've hit roadblock which seems to be the biggest difference between the original and the current version: the process in which you load your mods into the game for testing. When activated the actor is teleported to that other reference. Click the folder icon--under the "Files" tab--that's titled, "Load". INeedABetterNameNow. - posted in Skyrim Special Edition Creation Kit and Modders : how you would go about checking if the currently equipped armor piece (in this case the chest piece) has a particular keyword. [Creation Kit] Is there a condition function for having discovered a location? - posted in Skyrim Creation Kit and Modders: Im looking for a condition function for having discovered a location. wait (0. Nexus Mods Game Forums → Game-specific Forums → S → Skyrim Special Edition → Skyrim Special Edition Files → Skyrim. One can't help but wonder if Bethesda's idea of a crack is to release a working copy of the standalone "creation kit" for their epic video game, "Skyrim". Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. Aliases are names or tags assigned to actors, objects, and locations used by the quest. Function AddKeyword() PlayerRef. Find the flowchartx64. All I've done before in the Creation Kit was: Load up CircletHelms. Inject the keywords using TES5Edit. Upon using the soul wallet, call the function which opens a container on the container in your cell (by id of that container). Once that’s all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim. 1 Complete Example Scripts. It needs ArmorMaterialDragonplate. Used in new AVs perks, resolving conflicts between mods that use the same actor value space. stabbykitteh Aug 19, 2013 @ 12:27am. items in the KWDA container. 09 Oct 2023. Please be patient with this software, it can be a little slow at times. The Skyrim Creation Kit is the central component of the new mod for The Elder Scrolls Online. One that contains all 'kindling' items and one that contains all 'accelerant' items. First make sure your home is flagged as an Inn. Lesson #2 Supplemental: Honing NavMesh. bsa, Dragonborn. If you don't know the cell name, you'd have to open the game + the mod(s) associated in the Creation Kit i wanted to know the id of some mod interior, but i found it after googling for a while, but the coc command places me not where i wanted, so i simply downloaded a "mark" and "recall" mod to teleport. I encounter some problems, I open the landscape textures by pressing the ''H''. Here's the script attached to an ability: Scriptname AceScript extends ActiveMagicEffect ;tried actor too Keyword Property MyKeyword Auto VisualEffect Property MyEffect Auto Event OnSpellCast(Form akSpell) Spell SpellCast = akSpell as Spell MyEffect. The second problem is which functions I should use. Set archetype as script, set description "does <mag>% of the target's armor as damage", set up your resist value, magic school and all the other stuff. g. Click OK and save your new. Showing 1 - 6 of 6 comments. Creating dialogue without voices - posted in Skyrim Creation Kit and Modders: Hello! I recently created a custom follower, who works without a problem in my game, but to add a bit of personalization I would like to give him some dialogue lines. They will need to be moved to less secure areas of the file system. Select all the records, right click>Compare Selected, then you can use "Copy to selected records" from there. Skyrim Creation Kit Skyrim Creation Kit. The middle column indicates in which base script the function is defined. All movement types must be supported by. Response Text: The text of the line. baichi23 • 2 yr. 5. E.  Keywords [edit | edit source] Has one of two mutually exclusive effects, depending on whether the Dispel Effects with these Keywords checkbox is checked. Leave the Keyword blank. Options to selectively transform only parts of NPCs. 5 - Unofficial Elder. Page 1 of 2 - Does AddInventoryEventFilter() work with keywords in SE - posted in Skyrim Special Edition Creation Kit and Modders : Does AddInventoryEventFilter() work with keywords in SE. Copy the current selection. I was simply referring to the keywords on the Armor object itself. 2) The trigger. Use Wrye Bash to "Esmify" the ESP. Checking Keyword on currently equipped armor?. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. What I would suggest is to create a formlist, let's call it flstIsEditable, to which you could add individual object instances or base object types of those you would want to. Download the finished result of following this tutorial,. I am trying to create a totally new item using textures from Vanilla Skyrim. Play(Game. esm файла. The correct version of the mod has been installed via MO2 and the slider in character creation is present but nothing has seemed to change, besides the high elf and male version having a weird texture around the eyes. The Creation Kit is Skyrim's modding kit. TO ANY ONE LOOKING TO CHANGE THE LOAD ORDER FOR THE SKYRIM CREATION KIT. In the Object Window, navigate to Character -> Quest in the category list. Leave the Keyword blank. Close and re-open the quest/dialogue window. I've been playing with the Creation Kit for a week. First make sure your home is flagged as an Inn. Followers 0. The UESPWiki – Your source for The Elder Scrolls since 1995. esp JustAScript; HelloOnActivate *Food*. For keywords the condition is called "HasKeyword". The first step is to select under which crafting category you want your item to appear: Steel, Leather, Elven, etc. Then close the Creation Kit. If you have recipes (COBJ records), you can add the keyword to them too. The Creation Kit (previously known as the Construction Set or CS) is a tool that can be used to view and edit the game's data files. esp folder (where "YourMod" is your mod), to the Skyrim. esp, open up ArmorCircletIron, delete keyword ArmorJewelry, and add keyword ArmorHelmet. 1/21. After speaking to Korir, but not selecting the looking for work option, and fast travelling anywhere, upon return the option to ask Korir for work. Skill points can't be allocated. Users can then share their creations with the rest of. Just know that you almost always write “auto” at the end of every. All you need to note down are the voice types that are used and the voice filename. Full: Displays full body. dll in your steamsteamappscommonskyrim special edition directory and manually copy into your windowssyswow64 directory, then open a cmd window as an admin, CD into the syswow64 directory and type regsvr32 flowchartx64. Create new actor values to be targeted by magic effects. Bookshelf help (plus floating dirtball) I've watched 3 different video tutorials, as well as reading 2 text ones, and followed all the instructions. However, I can't seem to find the code for attaching a keyword to it. 1. DarkRider. To make the home compatible your mod needs to have HF as a master, since some. However, the problem is the grass. About This Software. That one is set related to a location in it s own properties. Importing into Creation Kit - posted in Skyrim Mod Talk: Im trying to alter an existing mod with Creation Kit. SilverPerk checks if used weapons has the WeapMaterialSilver keywords, so the enhancement will need to add that keyword to the enhanced weapon, and add the. The Creation Kit is Skyrim's modding kit. 14 Oct 2023. Try disabling any AV software. esm and the . The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. If this wasn't clear enough, please ask and I can clarify. Tools Required. It might take a bit. Posted May 14, 2014. Recent Reviews: Mostly Positive (11) All Reviews: Mixed. You may also need an Encounter zone to be set for leveled things to work. 12 Sounds 1. Find the spell/magic effect of the spell, select it and it should be under Keyword count and above magic effect data in magic effect, or MDOB - menu display object in the spell section. Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. The mods are downloadable in the Steam Workshop on PC. 3. Keywords: The list of Keywords associated with all Actors of this race. Drag the object into the Render Window to add it to your cell. The Creation Kit is an external program that is run separately from the game of Skyrim. Very simple. CK Basics: An Introduction. I am working on a mod (call it MOD B) that is designed to work alongside another existing mod (call it MOD A). Back to Skyrim Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: creation kit, skyrim, music, cue points Nexus Mods Game Forums → Game-specific Forums → D → Dragon's Dogma: Dark Arisen → Dragon's Dogma: Dark Arisen Mod Requests →The thread was a place to look for official video tutorials from Bethesda and unofficial tutorials from the Creation Kit modding community. It's free to anyone with a PC copy of Skyrim and a Steam account. Under the Linked Ref tab, make a link to the PlayerPotionRackClickTrigger you created in step 1. The Creation Kit is an external program that is run separately from the game of Skyrim. If you want to make something good, it takes hard work and expect. Copy the facegen data the Creation kit has generated under YourMod. Load your mod alongside the other in TES5Edit. On the right side find the panel with keywords and delete entries like ArmorBoots, then right click and select Add a Keyword (or something like that). Nexus Mods Game Forums → Game-specific Forums → S → Skyrim → Skyrim Modding → Skyrim Creation Kit and Modders → Question on 'KeyWords' on other esps/mods without having them as dependencies. bsa, Dragonborn. A: right-click the KWDA container and choose Add. In an interview with Todd Howard, he expressed extreme interest in what Elder Scrolls fans would do with the kit. Page 1 of 2 - Crafting Questions - posted in Skyrim Creation Kit and Modders: I want to add a new crafting station and have that station's menu give an entirely new set of options. GetPlayer(), 3) ;doesn't fire, didn't. This page is intended to serve as your portal to all things. Skyrim Mod:Creation Kit. It is a free download for Skyrim PC players. If the keyword name cannot be found, the mod will dynamically generate the keyword for you, which can be checked in game using SKSE's GetKeywordString function; Type The type of item you want the keyword to be added to. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Bethesda Official Video Tutorials: - Ep. ArmorHeavy I believe it is. In my mod, MOD B, I am trying to use some logic that detects when the player is equippe. e. nif armour mesh Cut parts of the body hidden by the armourWelcome to my Creation Kit Basics tutorials. A SKSE suffix indicates if the function requires SKSE. 3. A user on the mod page said you could edit this easily in TES5EDIT or Creation Kit, so I attempted this by duplicating the clothing + changing the armor type/weight to 'Light' in CK as show in this tutorial. 1. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. The Creation Kit is available for download through. 1. I want to add forms defined by mod A into a formlist defined in mod B. Trouble using weapons and keywords from another mod - posted in Skyrim Creation Kit and Modders: I am working on a mod (call it MOD B) that is designed to work alongside another existing mod (call it MOD A). Skyrim Special Edition: Creation Kit Steam charts, data, update history. 32. Overwriting a formlist in Creation Kit - posted in Skyrim Creation Kit and Modders: Hi, Im having trouble overwriting a formlist using Creation Kit. That actually sounds about right for that encounter zone level actually. Please post here to let us know if you make a new tutorial. 3. However, the mod doesn't allow me to upgrade the modified clothing as you would with other light armor. About this mod. To get an idea of what. Checking which Keyword an Armor has from a ActiveMagicEffect - posted in Skyrim Creation Kit and Modders: Hello I have added keywords to a few pieces of armors that enhance the effect of an enchantment of the main armor piece. At Camp McClintock, military. We would like to show you a description here but the site won’t allow us. It's the Ningheim race mod. First are any forms that were created during play (form ID starts with 0xFF) and were added to the FormList by scripts. Actor Value: The condition value affected when the weapon is targetted. 4) Right Click on the item and duplicate it. Welcome to my Creation Kit All Things Magic tutorials. The Navmesh is easily one of the most intimidating new features beginners will face in Skyrim's Creation Kit. For details about setting up Condition Functions in the editor, visit the Conditions page. does a helmet hide the hair, or the entire head? They don't affect the enchantment restrictions. I hadn't seen a tutoria. To get an idea of what. Car1. 5. Back to Skyrim Special Edition Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: scripting, scripts, followers, quest Nexus Mods Game Forums → Game-specific Forums → S → Skyrim Special Edition → Skyrim Special Edition Files → Skyrim Special Edition Creation Kit and Modders →If you use Creation Kit, try opening the mod along with the Skyrim main file and just changing the item from heavy armor to light armor. 2 Breaking the level cap (pre 1. A SKSE suffix indicates if the function requires SKSE. Thanks. Bethesda hasn't been helpful at all with the Skyrim Creation Kit. . esp and causing logic conflicts I assume). In CK, open the armor you want to edit. The type of map marker is determined by keywords. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. This made the heavy armor set bonus for wearing all iron armor apply to the circlet just the same as the helmet it can swapped for (and, by extension, count as a helmet for Eisen Plate Armor To get an idea of what. I actually tried to load the esp in creation kit, but, I have no idea how to limit it to the files edited only by that mod. Thanks dude, that worked. The file is called "scripts" and it's the only zip file you'll have there if I'm not mistaken (that's how my folder looks at least). Faralda's container is: MerchantWCollegeFaraldaChest. 1. MOD A - adds a new keyworld to some existing weapons, and has a few new weapons with this keyword. We would like to show you a description here but the site won’t allow us. Need help with Dialogue and packages in the creation kit for Skyrim. The option to do so in the window no longer exists. . FormLists are divided into three sections. He also stated he had hoped to have it released on opening day. 353 and the new kit for both versions as well. There are several solutions to this: Method #1. Or use a quest alias. If there is still an issue then: Verify the game files via Steam. Easiest solution to me would be to skip the keywords and use two separate formlists. Can't start "The Helm of Winterhold" - posted in General Skyrim Discussion: Hello everyone! I can reproduce this bug reliably by starting a new game and traveling to winterhold. esp. Build and apply new resistances for weapons and magic by using the keyword based distribution system. Fairly certain that the Matching Set perk will work as long as all four pieces are in the same class (heavy or light) and use the same material (ie leather, iron etc). For this method, set up a quest with a reference alias for the player, but leave it empty. bsa, Skyrim - Animations. The "Create" function of ExtraEnchantment, so that the ExtraEnchantment BSExtradata Item isnt generated properly. In previous Elder Scrolls titles, it was called the Construction Set (CS). For this method, set up a quest with a reference alias for the player, but leave it empty. Click OK and save your new mod with the . Create a spell and set the magnitude of this effect to w/e Z. SKYAI SE (V2 Redux) - SKYRIM ADD ITEMS: SkyAI SE - Skyrim Add Items: Skyrim BodyTypes: for the patchers: Skyrim New Game Plus esk Batch Builder: Skyrim Scaled Uncapped: SMART - Scaling Mod: Spell Perk Item Distributor xEdit Scripts: SSE Decompress Records: subscribe to my onlyfams: SSE Plugin Auto Cleaning Tool. NPCs for example will have the ActorTypeNPC keyword to distinguish them from creatures and the player. Skyrim Creation Kit (Public) CKPublic. psc(34,35): HasKeyword is not a function or does not exist". 0) By the way, if you're having trouble with understanding Skyrim scripting, be sure to check up on the official wiki tutorials . Justinjah91 • 2 yr. Hey! I just started modding Skyrim, and want to make a temporary weapon enhancement that makes any weapon to be considered a silver weapon by the SilverPerk. I'm trying to port a mod from the Legacy Skyrim to SSE and just need to change it to form 44. DR - CK crashes on startup in Skyrim SE directory, but runs fine in alternate location (same SSD volume). This Wiki is a community-run site that is a living help file where you'll find everything you need to use the Creation Kit and make mods for The. The only part of this quest build I am unfamiliar about is how to keep track of what I. zEdit patch script, probably. - Find and select the ‘character’ folder. I have been reading the documentation at In other words:Saw your comment about using Creation Kit for Game Pass games. This is included in the export, and appears as the line's subtitle in game. Creation Kit allows scripts to be attached to various entities. 15 Notes 2 Effect Archetypes MagicEffect Fields Base Data ID: The form's Editor ID. A forum to discuss and get help with the creation kit and making mods for Skyrim.